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Mindustry large launch pad
Mindustry large launch pad








If you had imported absolutely any map besides the two PvP ones, or looked at the settings properly, the spawns would have worked fine. In my tests, the spawns functioned correctly if placed near the bottom half of the map. Where did you place these spawns? If it was anywhere on the top half of the map, then the mirror settings for that map would have automatically mirrored the bottom half of the map onto the top, thus removing any spawns at the top. Interestingly, this goes back to the mirror tool. > I tried making a copy of glacier, then adding in an enemy spawn, editing enemy waves checking all the boxes you need in the menu, but when you run it, you'll get wave timers and the audio cue when a wave starts, but no enemies spawn. Have you actually tried using this so-called stupid feature? Apparently not, because ' mirroring any tiles you place on one side of the map on the other side of the map' is precisely what it does (although it does ignore buildings, as those need more configuration and setup). Of course I knew this, which is why I pointed it out. > As for the mirror mechanics, i'm not talking about that stupid ore generation feature, i'm talking about a mirror than will mirror any tiles you place on one side of the map on the other side of the map, but I think you already knew I was talking about this. (note that custom maps can no longer be campaign maps, so this no longer happens, but that was changed for completely unrelated reasons.) Any campaign save is hidden by default, and by extracting it from the game files you've made a map that can never be (visibly) saved on. There's a very good reason for that file not being visible or exportable in the actual game you can't just go in and import arbitrary hidden game files and expect it to functional normally. Second of all, it does not happen for all saves imported that way what you've done is imported the campaign save file and tried to play it like a normal game. If you want to import a save as a map (for whatever reason), export it through the save menu first. > If you import a save from the saves folder in appdata and save it in editor, then go to custom game and play said map it wont save when you quit, This happens for all maps imported in this way.įirst of all, why would you do this? The saves folder is intentionally not located in a convenient location to prevent people from messing with the files directly. Look around the menus before reporting a feature as missing or broken. What does "won't work" mean? Does it crash? Does nothing happen? Does the map not save? Do the waves not appear? Do the spawnpoints not appear? Does it spawn the wrong waves? What are you trying to do? > if you try to make a copy of a prebuilt map and add waves and an enemy spawn it won’t work Why would an editor map save when you are playing it, and how are you importing campaign maps/saves when there's no way to import or edit those without accessing internal game files? Are you expecting the editing of a map to affect the save it came from? Are you trying to hit 'save' after importing the (nameless) save and expecting it to work without specifying a map name? I just tried doing this and didn't run into a single issue. > if you try to import a map from a save file, say to edit a campaign map, the map will not save when playing it (excluding copy-paste here, which is just another feature request).

mindustry large launch pad

I have not had any of those issues, and you're the first person to report them among thousands of people. T H R E A D -Ĭurrent thread (0x017c8000): JavaThread "main" # See problematic frame for where to report the bug. # The crash happened outside the Java Virtual Machine in native code. # If you would like to submit a bug report, please visit:

#Mindustry large launch pad windows

Minidumps are not enabled by default on client versions of Windows # Java VM: OpenJDK Server VM (25.201-b09 mixed mode windows-x86 ) # A fatal error has been detected by the Java Runtime Environment:








Mindustry large launch pad