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Next up is An Instant Guide to the Sixth World, a smash-and-grab four-page booklet that will leave you primed with Shadowrun lore and ready for more. It gives a rundown of the contents and the best ways you can dive right into the game. Here’s a rundown of the contents to whet your appetites:Īn easy-to-use single-page scream sheet will greet you as you peel off the lid. Whether you’re an old hand in the shadows or a wet-behind-the-ears chummer, the Beginner Box is designed to easily slide you into the new mechanics of this edition while immersing you in all the brilliant potential of this magnificent setting where anyone can find a home. Jason Hardy (the Shadowrun Line Developer) and I worked hard to make this the best possible toolbox.
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I instantly fell in love with the universe, and it’s a privilege, thirty years later, to have a hand in developing the Sixth World Beginner Box, which kicks off the sixth edition of this seminal RPG setting, leading to many more years where man meets magic and machine. And beyond it all, the towering skyline of a harsh, future dystopia. Meanwhile, at the end of the alley, orks in three-piece suits returned fire while hiding behind a futuristic-looking car. A grubby, dark alley showcasing a magic-user wielding a shotgun while an elf hacked into a computer console. And there, on a wall, was a poster unlike anything I’d ever seen before, and it took my breath away: Larry Elmore’s brilliant Shadowrun, First Edition cover. I remember walking into the Game Depot in Tempe, Arizona in 1989.
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